Warpcon 24, D&D 40, Boys 1, Infinity

Warpcon is done for another year. I always feel like my year really starts at Warpcon – more than the new year, more than Christmas, more than my birthday, it’s the axis around which the seasons turn. Every con brings with it revelation, or at least the illusion of revelation, some motif for the year to come, and this year I think it must have been continuity. The convention committee were young and inexperienced, but that’s how things should be. It’s in good hands. I remember feeling that things couldn’t possibly continue after my generation left college, that things would fall apart. They didn’t.

Dungeons and Dragons is 40 years old today. I can’t begin to quantify how big an influence roleplaying games are on me. Like Warpcon, I’ve always felt a sort of melancholy desperation about gaming; I was unable to shake the feeling that I’d come in at the end of the party, just before everything ended, that the great days were over and gone before I arrived, but that if I kept gaming, I could stave off that end for a little while. Fight the long defeat, as Tolkien put it.

(Tolkien has a lot to answer for.)

Screw all that. Here’s to Warpcon 25, and 35, and 50. Here’s to the next century of D&D. Here’s to making the future out of the best pieces of the past. Here’s to being part of an ongoing campaign, not a story moving inexorably towards an unwanted ending.





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